
Generally it's rather challenging, depending on what you are making. I don't see why not, so long as you have made or given proper credit for parts used (for parts used that are not standard BeamNG assets, you will also need permission from respective authors).Ģ. View attachment 296144 View attachment 296143Ĭlick to expand.Hi there, that looks pretty good! To answer your question ġ. is there anything else i need to know about modding vehicles that the tutorials and guides dont mention?.is i possible to have working roof flaps that react to the air moving over them like in real life?.how does aerodynamics work in the game and would i implement it to the car? (eg: so that down force is generated by the splitter and plate spoiler ect.).


so it seams obvious that if you were going to make a NASCAR mod for any game it would be this one with its extremely powerful physics engine. one of the main reasons NASCAR is such a popular series is because of the insane tumbles and multi-car pileups that are such a regular feature of the series. but one thing that has never made it to the mods page is a NASCAR stock car of any kind. So i have been playing beamNG for nearly 2 years now and have been amazed by some of the vehicles people have created and posted on the forums.

I HAVE MADE A NEW THREAD FOR THIS PROJECT!ĪLL UPDATES AND FURTHER DEVELOPMENTS ON THIS PROJECT WILL NOW BE POSTED HERE
